Prologue: Time is but a stage on which roles are played like cards on a board.
Some seek to control this stage... this board if you will.
Others seek to let it only gone as it has been to years in its dance of existence.
Sides must be chosen and war will be fought... what will you choose.
(When you add a card to your hand your opponent must see it)
(The player who goes first cannot attack first but may draw a card from his deck instead)
(All decks must be 40 to 60 cards)
(The turn a character comes into play it cannot do combat)
(If a character you control does combat cannot block until your next turn.)
(You can only have three (3) copies of a card with same name in your deck)
(All monsters will have a star from 1-10 1 being the lowest 10 being the highest.)
(You start the game with 6 cards in your hand and draw one card per turn, the most you can have at one time is 8)
Draw Phase: Draw one card.
Unlock phase: all cards that blocked or attacked are unlocked at this time.
Star Phase: Put one card in your hand into your Star Pool if you choose too.
Stars may only be used once then it locks and unlocks the next turn in this phase.
(The Star Pool is used to pay costs on each card you play, the more Stars you have the more you can play each turn.) You can only pay for a character with stars from the same type.
Existence Phase: putting an card into Existence in this phase requires you to pay cost.
Used Epic cards go to the cemetery after use unless stated on card.
(From your Star Pool)All Characters, Epic, Armor, Weapon, Chapter cards have a cost.
Combat Phase: Where most of the damage is done. All characters target opponents for attack. Opponents choose one character to block the attacking character. All characters that attack and block are locked.
If a cards power over shadows the life of defending card it is killed in
battle and is placed in the cemetery.
End Phase: After the combat phase the turn ends.
Star Cost: This is the Star which needs to be pay to play the card and the one Stars each card gives the player in the star pool.
Show: The anime the character belongs too.
Effect: What the card does and the cost to use said effect it there is one.
Power: the damage the card can block or attack with.
An onetime use card with a cost. Most Epic cards go from the hand into play and next to your cemetery. But some Epic cards stay on the in play. These are called Floating Epics.
Instant Epic: These are Epic cards that can be played on either players turn and can jump
to any card in response to its activation.
These two cards are very alike in the way of attaching to an character card and giving an effect. Armor most of the time allows a defensive effect and Weapons allow an offensive effect.
This card can be used on either players turn and can you can only play one crest per turn.
Deal 25,000 Damage or your opponent can no longer draw.
Jump/Jumping: Jumping is formed by two or more card responding to the activation of each other.